Eye contact and gaze are important non-verbal cues in human communication, building the foundation for social interaction and information flow. To explore the potential of gaze-based input for game interaction, we utilized gaze as non-verbal behavioral and communicational resource for gameplay purposes in both, co-located and remote settings. Our main design strategy was to create different embodied representations of human gaze towards being a shared resource and mediating artifact fostering social couplings between players. In this regard, we explore gaze as a social quality in different settings as a means for collaboration (e.g., integrating an onlooker) and in general towards fostering social presence in collaborative gameplay.
Research Activities
LaserViz augments gaze in the physical world by means of an eye-tracking enabled wearable device that visualizes the gaze position on real world objects. Based on an initial prototype, we explored the effects of shared gaze through a collaborative, as well as a competitive, scenario in a co-located setting.
The EyeCo project investigated the effects of a shared gaze visualization on social presence in an online cooperative game. We explored how the shared gaze visualization changes how players work together and form collaborative strategies based on different combinations of gaze interaction and verbal communication. Our approach aims at fostering social couplings in remote collaborative gaming and investigates their potential to increase the connectedness between players.
Gaze-based Onlooker Integration: Within this project we explored an interaction concept that uses the gaze of an observing person during a co-located gaming situation as an input modality to assist the player. We investigated the effects of different embodied forms of gaze-based onlooker integration and their influence on the player’s and the onlooker’s experience. Our research goal was to address the “in-between” design space of being an active player or a passive spectator.