subnetTALKs are open dialogues. We invite artists and researchers to talk about the intersections between art, science and technology. An impulse talk sets the stage for the discussion that follows. subnetTALK is recorded and broadcasted by FS1. Rüdiger Wassibauer moderates the dialogue. subnetTALK is a Cooperation between the Center for Human-Computer Interaction and subnet.

since 2016:
2011 to 2016:

Studio 3 can be found in the Techno 5 building, Jakob-Haringer-Straße 8, and accessed through the side entrance down in the parking lot. The first door to your right opens to a long hallway that leads to Studio 3.

Find the exact dates and times below, and mark your calendar!




27.02.2019, 18.00, Center for HCI, Studio 3

Karin Ferrari

The iPhone Xs – A Techno-Magical Portal


The new iPhone… It’s not what you think it is… Karin Ferrari looked deep into the secret symbolism of the advertising campaign for the iPhone Xs. Her new short mystery documentary shows: It’s alive. And it is not entirely of terrestrial origin. These startling revelations are just the beginning of the strangest details to emerge from Ferrari’s alternative reading of iconic images and the curious insights they offer into our collective technological imagination – that the award winning artist, Karin Ferrari, shares for the first time at subnetTALK.

Karin Ferrari uses images from pop culture in order to investigate the present. Inspired by internet subcultures that try to understand ‘what’s really going on?!1!’ Ferrari’s video series DECODING THE WHOLE TRUTH claims to reveal hidden messages in music videos, news intros and advertising. Her work has been shown internationally in museums and art centres, such as the Belvedere 21 in Vienna, Moscow Biennale for Young Art, Antarctica Biennale, The Wrong – Digital Biennale, Art Omi New York. 

13.03.2019, 18.00, Center for HCI, Studio 3

Martin Retschitzegger

Immersive Räume


Das Haupttätigkeitsfeld von m box sind große Produktionen wie immersive räumliche Filme und Inszenierungen für ungewöhnliche Formate. Gerade Industriekunden wie Mercedes und Telekom oder die Expo setzen bei Präsentationen und Messeauftritten interaktive Installationen mit den aktuellsten medialen Technologien ein. Das forciert die Entwicklung und das Programmieren von aufwendigen interaktiven Prototypen, Installationen und Exponaten. Die Inspirationen für die Projekte kommen häufig aus den Bereichen der Kunst und Wissenschaft und in Martins Fall auch aus der Technoszene. Neben dem kommerziellen Einsatz ist es Martin Retschitzegger stets ein Anliegen das Erlernte auch in freie und künstlerische Projekt zurückzuführen. Für sein Tätigkeitsfeld betrachtet er Kreativität und Technik stets als gleichwertig und als sich gegenseitig inspirierende Faktoren.

Martin Retschitzegger ist Creative Director des Berliner Studios m box für räumliche mediale Inszenierungen und interaktive Installationen. Martin entdeckte seine Leidenschaft für den kreativen Umgang mit (vor allem) digitalen Technologien autodidaktisch als 3D-Animator und Techno-dj/producer in den frühen Neunziger Jahren in Wien, bevor er den Sprung nach Berlin wagte, wo er dann 1999 m box mitbegründete. m box arbeitet vorwiegend im Bereich des künstlerischen Umgangs mit aktuellsten Technologien, Medien sowie Inhaltsvermittlung und deren gestalterische und kommerzielle Anwendung.

27.03.2019, 18.00, Center for HCI, Studio 3

Robertina Sebjanic



Project Aquatocene / Subaquatic quest for serenity by Robertina Šebjanič, reflects the aural underwater acoustic environment and the sound (noise) pollution produced there by human presence. The Aquatocene explores the relationship between sound, nature and society. It encourages rethinking the (invisible) human impact on the underwater habitats. Over the last few years the artist had made a number of recordings using hydrophones in different locations around the globe. She will also present her the sound compositions.

Robertina Šebjanič (SLO) is international exhibited artist. Her artistic work deals with cultural, (bio)political and ecological realities of aquatic environments. With her projects she tackles the philosophical questions at the intersection of art, technology and science. Her projects are often realized in collaboration with others, through interdisciplinary and informal integration in her work. She is member of Hackteria Network and Theremidi Orchestra.


24.04. 2019, 18.00, Center for HCI, Studio 3

Matthew Mosher

Tangible Aesthetics


Throughout his art practice Matthew Mosher has invited the public to physically engage with his work using the power of human touch. Since Martin Heidegger developed his philosophy of Phenomenology, designers have applied embodiment to make their projects more meaningful and impactful. This talk will examine how strategies from tangible interaction design can be implemented within the fine arts to create moving experiences for participants, and by doing so empower people to see the world from different perspectives.

Matthew Mosher is an intermedia artist and research professor who creates embodied experiential systems. He received his BFA in Furniture Design from the Rhode Island School of Design and his MFA in Intermedia from Arizona State University. Currently, he is an assistant professor of games and interactive media at the University of Central Florida and a Fulbright Scholar in Austria. His internationally exhibited artworks bridge the physical and digital worlds by mixing computer programming, collaborative practice, and traditional sculpture processes.

subnetTALK 2018 – “MATERIAL”

Art is more than some decoratively assembled materials. But what do materials have to do with art? Materials are generally anything but obvious. This becomes especially clear when looking at Media Arts and the Maker Movement. Often, we hop from idea, to form, to the search for the right material. However, materials can also bring us to new ideas. New materials are asking to be researched and experimented with, so that we can use them sustainably and purposefully. And since this covers just about the tip of the iceberg, we will dive into Materials in 2018, before the vast spectrum of possibilities engulfs us.


04.04.2018, 18.00, Center for HCI
Julian Stadon (EN)

18.04.2018, 18.00, Center for HCI
Emanuel Gollob (DE)

06.06.2018, 18.00, Center for HCI
Pedro Lopes (EN)

01.09.2018, 18:00, Schmiede Hallein
Sebastian Hackenschmidt (DE)

01.09.2018, 19:30, Schmiede Hallein
Florian Kühnle (DE)

26.09.2018, 18.00, Center for HCI
Martin Kaltenbrunner (DE)

03.10.2018, 18.00, Center for HCI
Robertina Sebjanic (EN)

24.10.2018, 18.00, Center for HCI
Selena Savic (EN)

28.11.2018, 18.00, Center for HCI
Sigrid Brell-Cokcan (EN)


subnetTALK 2017
Rahmen und Realität – Wie der Kontext unser Schaffen beeinflusst

In 2017, subnet and the Center will organise eight subnetTALKs, seven of which will take place in Studio 3 at the Center for HCI.

Mi.22.2. — 19:00
Den Kontext bestimmen wir selbst –  Simon Schäfer, 

Mi.15.3. — 19:00
Material Ecologies –  Manuel Kretzer

Mi.12.4. — 19:00
Vom Freiraum Otelo zur Unternehmung Otelo eGen – Wolfgang Mader

Mi.17.5. — 19:00
The hedonic body – framing virtuality sound-gestures, the body & post-digital culture – Werner Jauk

Sa.23.9. — TBA
The Digital in the Arts and in Exhibitions – Kathrin Wolf
Ort: auf der Schmiede Hallein, Saline, Pernerinsel.

Mi.25.10. — 19:00
Gute Kulturpolitik macht Künstler*innen glücklich – Thomas Philipp

Mi.15.11.  — 19:00
Ladies and Gentlemen we are floating in Space – Claudia Rohrmoser

Mi.29.11 — 19:00
Gestaltung als Rahmen und Spiegel unseres Handelns – Moya Hoke

Contact: Martin Murer